PROJECT
ECHO
ECTF / Across the stars

EVERYWHERE.AND NOWHERE.

An independent roleplay faction.
Elite Dangerous. Star Citizen.
One crew, beyond the spotlight.

Find your crew
ECTFSTAR CITIZEN & ELITE DANGEROUS
01 / This is your crew

Independent pilots.
A shared purpose.

We’re Project Echo: a roleplay faction within Elite Dangerous and Star Citizen. Independent operators, specialized crews, and a community that keeps finding reasons to fly together.

Our roots run through the space games we call home. Beyond the cockpit, our Discord brings together gaming, art, photography, music, and the conversations that turn crewmates into friends.

If the scrappy crews of Firefly and The Expanse feel like your kind of people, you’re in the right corner of space.

Find your crew. Pick your game.

02 / Shared identity. Different skies.
01 / The ’verse

STAR
CITIZEN

A close-knit crew for the jobs, detours, and completely unplanned adventures that make the ’verse worth logging into.

Looking for a Star Citizen organization recruiting new crewmates? Meet ECTF, find a multicrew seat, and fly alongside experienced players.

MulticrewContractsNew pilots welcome

Learn alongside long-time backers, find a seat aboard a shared ship, or bring your own experience to the crew.

Most of our crew play Pacific–Eastern evenings, with players in other time zones. No minimum playtime. All members follow our code of conduct.View recruitment details
02 / The Milky Way

ELITE
DANGEROUS

Project Echo [ECTF]. An independent PC squadron with a history in coordinated combat and protecting Project Echo space.

PvP / PvEFaction supportExploration

Fly with purpose: support the faction, take on combat, or connect with commanders across the wider community.

Everyone can meet the community. The Elite combat task force has engineering and combat-experience requirements. Faction operations take place in Open Play.View recruitment details
04 / Our history & lore · In-universe fiction

Everywhere
and nowhere.

From a clandestine organization to small crews on the frontier. This is the history behind Project Echo.

The origins of Project Echo

Before the discovery of the jump gates, the precursor to Project Echo enjoyed a period of unfettered expansion, growing their ranks and influence across inhabited space. While their methods were considered draconian, every direct action they took was weighed against the greater good, and accepted as necessary. Many called for their agents to take formal control of UEE security contracts, as their ability to remove threats without government oversight was considered effective, if a bit aggressive.

As time went on, governments began to place tougher sanctions on private corporations, restricting their movements. Covert ECTF agents were discovered holding positions of military and corporate power, and a task force was formed to capture their leadership, and absorb their assets into the UEE.

While many within their ranks chose to simply disappear, returning to the lives they had left behind before enlisting, a small cadre of their most combat-tested veterans chose another route. Leaving their infrastructure, fleets, and fortunes behind, they took what they could carry and travelled through the gate to Stanton.

While still driven by the same moral code that guided their actions in the settled systems, these former agents realized that to survive on the frontier, their methods and operations would need to evolve. Thus, they retreated into the shadows, obscuring their identities and becoming something new.

Today, little is known about Project Echo outside of their own ranks. Keeping to themselves, they travel in small groups. While no longer strictly structured, this crew of specialized veterans go where they are needed, moving from job to job, helping where they can. Rumors surface from time-to-time of battle-scarred vessels bearing the faded ECTF insignia descending upon pirates to protect the weak. Others tell stories of masked smugglers running UEE blockades, taking what they can back from the military forces that once sought to capture them, and where their operatives may still have eyes.

Tools / For the next flight

SPACE // STUFF

A toolkit for Star Citizen and Elite Dangerous. Compare ships, plan builds, and explore trade routes before you head out with the crew.

Explore SPACE // STUFF
01

Ship // Compare

Find the right ship for the job.

02

Ship // Builder

Plan a build before you fly.

03

Trade // Index

Explore markets and trade routes.

05 / Your next jump starts here

FIND YOUR CREW,
FLY WITH ECTF.

You don’t need a perfect ship or an impressive callsign to say hello. Join the Discord, tell us what you fly, and meet the people on the other end of comms.

Join Project Echo on Discord
01 / JOIN THE SERVER02 / SAY HELLO03 / FIND YOUR NEXT CREW

Before you undock.

Do I have to play both games?

No. Start with the game you enjoy. The Discord is the shared home for the community, whether you fly in one universe or several.

I’m new. Can I join?

New Star Citizen players are welcome, and our community is open to people looking for company. Elite Dangerous’s dedicated combat task force has additional engineering and experience requirements. Ask the crew which route fits you.

When do people play?

Our Star Citizen recruitment posts highlight Pacific–Eastern evenings, alongside smaller groups in other time zones. Introduce yourself in Discord and ask who’s flying when you are.

Where do I apply in-game?

For Star Citizen, visit ECTF on RSI. For Elite Dangerous, look for Project Echo [ECTF] on PC. Joining Discord first is the easiest way to meet us and discuss squadron requirements.